Portfolio - Games
ToonRacer
ToonRacer
Client: Bigpoint GmbH
Workscope: C#, Unity3D 3, CMake
Stay tuned for more informations about this 3D-browser-multiplayer-action-racing-game!


BMW Group - Junior Campus IAA 2009
BMW Group - Junior Campus IAA 2009
Client: ,simple GmbH, BMW Group
Workscope: JavaScript, Unity3D 2.5
BMW group started a workshop for children up to thirteen years at the IAA 2009 in Frankfurt.

Take a closer look at this interesting project and my work in the details.


White Room (Working title)
White Room (Working title)
Client: GPI AG
Workscope: C++, Trinigy Vision Engine, Ageia PhysX, RakNet, IDV SpeedTree
Working title for that I work as assistant lead programmer in a programming department of 8 members.

You can take a closer look of my specific work in the details.


ABM
ABM
Client: Games Academy, students project
Workscope: C++, Sunray 2 Engine
This project was produced by eight students within five months with an own DirectX engine, called Sunray 2, that was produced by us alongside.

ABM has won the Gamesload Newcomer Award in the year 2007 and was published on several websites.


Project: Barcode
Project: Barcode
Client: Games Academy, students project
Workscope: C++, Trinigy Vision Engine
The production on Project: Barcode began after the first semester and the team consisted of only 2 programmers, besides several artists and designers.

I've left the team after one year to start the new project ABM.


Racer of Doom
Racer of Doom
Client: Games Academy, students project
Workscope: C++, Nintendo GameCube Dolphin SDK
This small racer game was produced during the console lessons at university within about a week.


Contract Force
Contract Force
Client: Vault 6
Workscope: C-Script, Acknex 6 Engine, Adobe Photoshop CS
This project was started by me and an online-friend of mine. It was intended as a clone of the game "Jagged Allicance".

I scripted several editors and gameplay code.
Unfortunately (or not ;) we both began studying so we had to cancel.


Catch the Cheese
Catch the Cheese
Client: Private project
Workscope: C-Script, Acknex 6 Engine, Adobe Photoshop CS, Maxon Cinema 4D
A small game that I produced on my own within one month to compete at university.

I've scripted, modeled and painted everything myself.